﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace CommonLib
{
	public static class StringConst
	{
		public const string S_Close = "Close";
		public const string S_Back = "Back";

		#region view时点静态字段
		public const string S_View_SufOpen = "ViewOpenSuf";
		public const string S_View_PreOpen = "ViewOpenPre";

		public const string S_View_PreClose = "ViewClosePre";
		public const string S_View_SufClose = "ViewCloseSuf";

		public const string S_View_PreBack = "ViewBackPre";
		public const string S_View_SufBack = "ViewBackSuf";

		public const string S_View_PreUpdate = "ViewUpdatePre";
		public const string S_View_SufUpdate = "ViewUpdateSuf";

		public const string S_View_PreChangeView = "PreChangeView";
		public const string S_View_SufChangeView = "SufChangeView";

		#endregion
	}

	public static class SystemConfig {
		public static readonly bool Debug = false;
	}
}